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Devlog
Working out some bugs...
October 21, 2026
by
FiveRivers
Working on this for the next update: The lawn minigame can hand a leftover click to the always-on Title button, and its return also pops the scene stack. Working on a fix. The lawn minigame was able t...
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New Paths Open
October 18, 2026
by
FiveRivers
Recent updates/fixes to the evening bar events - let me know your thoughts!...
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A11 is out
October 16, 2026
by
FiveRivers
Significant story content added - Story is 95% complete, some revisions are still in progress Many new renders. Render status is still about 30% complete Several animation experiments... still working...
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v010 Uploaded
October 07, 2026
by
FiveRivers
Major change to the mowing minigame - it seemed a little boring to me, so... well, you let me know if it's better or not. New graphics - more renders complete (this takes forever, but I'm getting ther...
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vA008 Released
September 18, 2026
by
FiveRivers
#Version Update
-Several more bug fixes - Skipping content still breaks the game, especially at the end of the work day. I'd recommend not skipping end of day work scenes as you may get stuck in a "work loop" breakin...
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A007 Released
August 19, 2026
by
FiveRivers
#Update
Lot's and lot's of updates. Story framework for work path is mostly complete. Many bugs “fixed" – mostly with workarounds because I am not a dev and I’m doing my best. Many bugs fixed – phone...
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vA006 Is out
June 30, 2026
by
FiveRivers
2 paths int he game, "Work" and "no work" - Updated the no work path to fix a broken link that set it on a repeat and added a couple of new animations. Core story framework complete. Testing and fixin...
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Update A004
June 19, 2026
by
FiveRivers
#Alpha Update
New update is out. Fixed some things, added some things, etc. Long way to go, but making progress!...
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